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When you feed coins to an arcade machine, you are essentially renting someone else's equipment for some period of time. The idea that occupying someone else's m
by jsight 13y ago
When you feed coins to an arcade machine, you are essentially renting someone else's equipment for some period of time. The idea that occupying someone else's machine for a longer period of time would cost more than for a shorter period is a reasonable expectation on the part of the consumer[1].
There is no similar expectation when purchasing a game. It doesn't make sense for me to have to rent more time on a game on my own hardware[2].
[1] Nevertheless, the comparison is apt in some ways, as the process of encouraging people to feed more coins often distorted the gameplay in the same was as it does with IAP-based games.
[2] I know, the current reason for much of this is that MANY casual gamers are resistant to put even $1 down initially. There are very few models that work for games targeted at this crowd, and IAP may actually be the best approach here.