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"On a more personal level it also worries me that this is drawing away money from the rest of the eco-system." This fear is likely completely unfounded on mult
by RyanZAG 13y ago
"On a more personal level it also worries me that this is drawing away money from the rest of the eco-system."
This fear is likely completely unfounded on multiple levels.
Firstly, nobody is spending all of their money on iTunes. Generally, most people won't even budget for it. That means that most purchases on the app store are 'spur of the moment' in which a consumer will see something they want and buy it. That's also why cheap purchases work best there. So no matter how many $1 in app purchases someone makes, the chance of them 'running out of money' and stopping purchases of all app store products is somewhere close to 0.
Secondly, once you start charging 19.99, someone is far less likely to just say 'eh, let me try it'. People will still buy this if they can work out that they need/want it, but it will be a longer process involving searching for reviews and/or getting feedback from people around them. The number of in-app purchases that consumer makes is unlikely to affect this process. In effect, large apps and small apps are probably completely different markets.
On a completely unrelated note though: if you try to sell me required items in the game for real money, I'm uninstalling your app on the spot. This seems to be a growing trend among a small share of consumers, so we'll see how it goes.
- nirvdrum 13y agoYour last point is why I've basically stopped trying new apps at all. I've been burned a few times now. And it really sucks to put X hours into something only to be beaten over the head by a hidden cost. I'm hardly a mobile app power user, but I've dumped around $150 on apps. Almost all of that was before in-app purchases. Now even paid apps can have in-app purchasing, making it impossible to know what you're actually paying for without thorough review. So I no longer make impulse purchases and I hardly spend any time doing app discovery. I don't mean to speak for the author, but maybe this is what is meant by drawing money away from the ecosystem.
- badman_ting 13y agoRight, either they sell you the required item, or the gameplay becomes so difficult that the paid powerup is the only way to feasibly win. I don't know about "drawing money from the rest of the eco-system", but a lot of games use this structure now, so it is changing how games are made and sold.