4 ms·
The numbers here have some weird factors (significant lag in release date, available on PC before Android, Humble Bundle sales.) But yes, it's generally accept
by shardling 13y ago
The numbers here have some weird factors (significant lag in release date, available on PC before Android, Humble Bundle sales.) But yes, it's generally accepted that iOS games are more profitable.
However, they still made a significant amount of revenue from non-iOS sources. (It was about half and half.) Whether it's worth investing in an Android version probably depends on how just how much effort it would be. Here they got about 1/5 as much revenue from Android as they did iOS, but I'd bet it took less than 20% of their initial budget to do the port. (Especially given that they had already ported it to Windows, OSX, and Linux.)