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If you guys are interested in more data, here's the sales stats for our game Dustforce: http://hitboxteam.com/dustforce-sales-figures http://hitboxteam.com/dust
by lifeformed 13y ago
If you guys are interested in more data, here's the sales stats for our game Dustforce: http://hitboxteam.com/dustforce-sales-figures http://hitboxteam.com/dustforce-sales-figures
It's a non-mobile game, and has also been on the Humble Bundle. The article has a lot of details like dollar amounts and sales over time.
- jmomo 13y agoAlso, your game didn't spam people constantly to tweet their progress or have the high amount of pretentiousness. Though, I'm sad you never implemented the level boss battles into the game.
- gknoy 13y ago#sworcery was pretentious? It seemed to me to be a game that took itself very un-seriously in some ways. I can't remember them, but I do recall laughing hard at some of the things that happened even in the first few hours of play.
- roryokane 13y agoI think jmomo is referring to the way the cigar-smoking businessman introduces the game as a "psychosocial audiovisual experiment" or something with pretentious wording like that. I personally wasn't bothered by that because I didn't get the idea that the developers were making the claim seriously.
- unknownian 13y ago> tweet their progress or have the high amount of pretentiousness That kept the game interesting. The tweets were funny. No need to be mean about it.
- Kiro 13y agoI don't care how funny the tweets were. I don't want to tweet about it and I definitely don't want to be spammed about it.
- lifeformed 13y agoYeah, we just didn't have enough time to add in the boss battles :(
- whiskers 13y agoI stumbled across the Dustforce soundtrack randomly about a month ago and it's been the most played thing on my Spotify since! I've had a long running dream to produce a game and your soundtrack inspires me to think about it more...
- lifeformed 13y agoThanks! Glad you like my music.