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I was curious about the super lopsided iOS and Android numbers, as we were discussing these stats earlier in the office, and it seems like Android wouldn't be w
by JonLim 13y ago
I was curious about the super lopsided iOS and Android numbers, as we were discussing these stats earlier in the office, and it seems like Android wouldn't be worth investing in based on these stats alone.
However, the iOS version was released over two years ago (March 24, 2011 on iPad and April 27, 2011 on iPhone) while the Android version was released in November 2012.
I was wondering if these numbers are standard, or is availability the main issue here? Or something else that I haven't thought of?
- shardling 13y agoThe numbers here have some weird factors (significant lag in release date, available on PC before Android, Humble Bundle sales.) But yes, it's generally accepted that iOS games are more profitable. However, they still made a significant amount of revenue from non-iOS sources. (It was about half and half.) Whether it's worth investing in an Android version probably depends on how just how much effort it would be. Here they got about 1/5 as much revenue from Android as they did iOS, but I'd bet it took less than 20% of their initial budget to do the port. (Especially given that they had already ported it to Windows, OSX, and Linux.)