4 ms·
The studios should really have been suspect #1 in this case from the start. Doing Pan and Scan of 2 hours of film is a chunk of work - not just cropping, but re
by fuzzix 13y ago
The studios should really have been suspect #1 in this case from the start. Doing Pan and Scan of 2 hours of film is a chunk of work - not just cropping, but reframing each and every scene to focus on the action. I don't know if Netflix have the resources for this, but would they have permission?
I can't find the story now, but there was an instance of a set of "widescreen" DVD releases (my memory tells me they were from WB) which were 4:3 cropped releases, cropped yet again to 16:9 aspect - a small chunk of the original picture left at this stage... but as I say, I can't find this story so I may be misremembering.
- fuzzix 13y agoReplying to myself as the edit window has passed - still haven't tracked down that double-cropping story. The thought occurs, what happens with source material which fits no definition of "wide"? Older TV shows or many Kubrick films? Horizontal black bars on screen to correct aspect are common, vertical black bars are less acceptable for whatever reason (Aesthetics? Acclimatisation? Who knows?). My xbmc setup not only has a hybrid stretch+crop for 4:3 stuff on my widescreen TV, it also has a setting which stretches more towards the edges than the centre of the picture. Acceptable presentation for my old TV recordings and such but if someone handed me a Dr. Strangelove recording distorted similarly, I'd be less than impressed. I prefer to ruin the presentation on my own terms! Another mode I use for presentation of 4:3 material on the wide TV is 14:9 + crop - this is essentially a halfway-to-fullscreen zoom mode I use for my old game consoles. This has never, in my experience, cut out any relevant action or HUD info as these games needed to be designed for ludicrously variable CRT overscan in the first place.