2 ms·
I learned that pretty much every corner has crash potential. :) We ran into a similar problem at my last job. I mapped crash locations in our game to the map i
by RobotCaleb 13y ago
I learned that pretty much every corner has crash potential. :)
We ran into a similar problem at my last job. I mapped crash locations in our game to the map in which they took place. When viewed in aggregate it ended up turning into more of a map of where people tend to congregate in the game then where problem spots actually exist.
- talos 13y agoYep, without the denominator of how many people were using a specific mode, you can't really determine some kind of safety ratio. In some ways, the map functions as that denominator. That's still pretty interesting. Also, it's pretty clear looking at the correlation between injuries and auto occupants how much more dangerous it is to get in a car than on your feet. :)
- undantag 13y agoWe did something similar and actually ended up finding a confusing hotspot. Turned out to be a ledge where people could clip through a fence and fall to their deaths.
- RobotCaleb 13y agoThat's not to imply it wasn't helpful. Just that once we knocked out all of the low-hanging fruit the map turned into an indication of where people played. Remaining crashes weren't related to location or content. The first pass actually had a nice grid pattern on the map that was where ambient audio emitters happened to overlap. Something about the transition between two ambients emitters was falling over.
- deleted 13y ago[deleted]