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And then there's Nintendo, at an estimated $1.6 million per employee: http://www.joystiq.com/2008/09/16/nintendos-profits-per-employee-are-higher-than-goldman-
by pmjordan 17y ago
And then there's Nintendo, at an estimated $1.6 million per employee:
http://www.joystiq.com/2008/09/16/nintendos-profits-per-employee-are-higher-than-goldman-sachs/ http://www.joystiq.com/2008/09/16/nintendos-profits-per-empl...
- silentOpen 17y agoI'd be interested in knowing how Blizzard and Valve fare in this sector. Specifically, I'd like to know the labor efficiencies of running virtual world game services and digital content delivery platforms.
- pmjordan 17y agoI doubt they can beat the cash cow of * making a profit on all hardware sold * taking a cut on every copy of every game sold, at essentially zero cost to them The only comparable business is Apple's iPhone and iPod Touch ecosystem. The other console manufacturers cross-finance the hardware with game sales.
- halo 17y agoValve own Steam, and take a cut on every game sold on their platform without having to sell any hardware.
- DocSavage 17y agoIt's $967k profit per employee. The $1.6 million per employee is apparently cash flow, not profit. The most recent report has them at a great $2.9 billion profit over last year, depending on yen/$ conversion rate. http://markets.ft.com/tearsheets/financials.asp?symbol=jp:7974&type=is http://markets.ft.com/tearsheets/financials.asp?symbol=jp:79... The article says they have 3000 full-time employees even though many company functions are handled by contractors/outsourcing. The full vs. contract employee argument throws some noise into the original article's conclusions, since some of those high-tech companies probably use fewer contractors (more full-timers) than Google.