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And Unity3D is huge thanks to XNA (which was highly popular among amateur game developers) and the demise thereof, I think. Quite ironic indeed, makes me wonder
by fhd2 13y ago
And Unity3D is huge thanks to XNA (which was highly popular among amateur game developers) and the demise thereof, I think. Quite ironic indeed, makes me wonder how things would have turned out if .NET hadn't been standarised.
- voidiac 13y ago.NET is not standardised but C# and the CLI are.
- migueldeicaza 13y agoUnity and XNA are very different. XNA is a very basic library to roll your own game engine. Unity is a game engine that handles scenes, game objects, physics, animations, complex 3d animations and very sophisticated graphics effects all blended together in a powerful IDE. XNA is a hammer and nails, Unity is a house.