3 ms·
It's not nearly as bad as it seems. GC is rarely needed and you won't write a lot of *s (I think bindgen will write virtually all of the ones you do need anyway
by smosher 13y ago
It's not nearly as bad as it seems. GC is rarely needed and you won't write a lot of *s (I think bindgen will write virtually all of the ones you do need anyway.)
That leaves ~ and & which you don't normally need to think about, you could get pretty far writing ~ for all allocations and & in all fn signatures. You could write a video game like this with the SFML bindings for example.
mut doesn't really complicate things in terms of which pointer you're picking. I've screwed up mut here and there, but I feel like it's its own subject.