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Well, it wasn't an Appstore game, but rather a desktop one. It was also pretty high-tech under the hood, and the scope of the game was quite large. Also, we
by lifeformed 13y ago
Well, it wasn't an Appstore game, but rather a desktop one. It was also pretty high-tech under the hood, and the scope of the game was quite large. Also, we didn't really have any experience making games, and our team was tiny (2 coders, 2 asset makers).