4 ms·
Probably worth noting that over time the games industry has become more specialised. The skills listed are essential for working in certain areas, for example r
by xedarius 13y ago
Probably worth noting that over time the games industry has become more specialised. The skills listed are essential for working in certain areas, for example rendering, engine work and physics.
Knowing how to interpolate a catmull rom spline is not required of a network programmer.
If you're considering a career in the games industry the best advice I can give you is to create a demo of your work. Do not build something ontop of a mod, build something of your own, be original and creative (something that the list does not emphasis). Don't worry if you can't draw, it matters not.
- dvt 13y agoI disagree slightly. I think that building a mod is, bar none, the best way to test the waters of game design. Furthermore, many (many) extremely talented game designers got into "real" game design by modding: from Counter-Strike, to DOTA, to Natural Selection, building a good mod is easier and far more consequential than slogging through building yet another Pong clone.