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These tools always look like they'd be great, and always completely fail for an actual design workflow for anything outside of wireframing. For a specific exam
by etchalon 13y ago
These tools always look like they'd be great, and always completely fail for an actual design workflow for anything outside of wireframing.
For a specific example as to why, look no further than the first 4 minutes where the creator "imports all these assets we made". Made where?!
My design team doesn't work like that. No design team does. They don't "make one thing over and then plug it in over here". They make everything together in one program. Because it's impossible to jump between two different apps when you're exploring a creative concept. You don't think to yourself, "OK, I'll need this icon and this icon and maybe a background image with these precise filters applied and it'll have a sidebar so I'll need a texture for that..."
You open Photoshop, or Illustrator, or Pixelmator and you start trying things until something you've tried looks good.
While it'd be great to see design tools that actually took the intricacies of HTML structure and CSS into account, tools like Macaw (and all the others I've seen) all fall down for real work.