3 ms·
Some time ago jwz wrote an article open OpenGL ES: http://www.jwz.org/blog/2012/06/i-have-ported-xscreensaver-to-the-iphone/ http://www.jwz.org/blog/2012/06/i-h
by piranha 13y ago
Some time ago jwz wrote an article open OpenGL ES: http://www.jwz.org/blog/2012/06/i-have-ported-xscreensaver-to-the-iphone/ http://www.jwz.org/blog/2012/06/i-have-ported-xscreensaver-t...
He didn't like it that much.
- masklinn 13y agoHe didn't like it much because, amongst other things, OpenGL ES removes (completely) a number of older OpenGL features. Features which he was using in xscreensaver. If you're not porting OpenGL 1.x software (and thus not using APIs long considered deprecated/to avoid) there's no big issue with OpenGL ES as far as I know.