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Why isn't Mozilla working with standard bodies on this and instead trying to pushing their proprietary, developed in secret APIs on everyone? Do they think the
by kkowalczyk 13y ago
Why isn't Mozilla working with standard bodies on this and instead trying to pushing their proprietary, developed in secret APIs on everyone?
Do they think they can just implement new web APIs without first discussing them with W3C and other browser vendors like Microsoft or Apple?
- AshleysBrain 13y agoI think the intent is to get this standardised, and I'd assume they already are working with standards bodies on this. Mozilla are very much in favour of openness and I can't think off the top of my head anything they've actually done which is intentionally proprietary.
- kevingadd 13y agoMozilla was responsible for the original WebGL specification: "WebGL grew out of the Canvas 3D experiments started by Vladimir Vukićević at Mozilla. Vukićević first demonstrated a Canvas 3D prototype in 2006. By the end of 2007, both Mozilla[6] and Opera[7] had made their own separate implementations. In early 2009, the non-profit technology consortium Khronos Group started the WebGL Working Group, with initial participation from Apple, Google, Mozilla, Opera, and others.[4][8] Version 1.0 of the WebGL specification was released March 2011.[1] As of March 2012, the chair of the working group is Ken Russell." Seems like it worked fine, so why not do it again?
- azakai 13y agoAs the article says, this is just a prototype, and will only ship in nightly builds. To ship in a stable release, it would need to be standardized of course.
- sluukkonen 13y agoGood standards stem from real-world experience. It's best to implement something yourself (even better if there are other competing implementations), and then seek standardization.