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ES is much more rigorously specified AFAIK, and has good mobile support.. OpenGL proper is a random extension soup.
by hosay123 13y ago
ES is much more rigorously specified AFAIK, and has good mobile support.. OpenGL proper is a random extension soup.
- piranha 13y agoSome time ago jwz wrote an article open OpenGL ES: http://www.jwz.org/blog/2012/06/i-have-ported-xscreensaver-to-the-iphone/ http://www.jwz.org/blog/2012/06/i-have-ported-xscreensaver-t... He didn't like it that much.
- masklinn 13y agoHe didn't like it much because, amongst other things, OpenGL ES removes (completely) a number of older OpenGL features. Features which he was using in xscreensaver. If you're not porting OpenGL 1.x software (and thus not using APIs long considered deprecated/to avoid) there's no big issue with OpenGL ES as far as I know.