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Mostly the price of the typical 10 hour single player AAA game tends to be $60 + additional DLCs or special preorder things making up go up to the $80+ range.
by yareally 13y ago
Mostly the price of the typical 10 hour single player AAA game tends to be $60 + additional DLCs or special preorder things making up go up to the $80+ range.
That might not seem so troublesome on the surface, but there's generally little motivation to replay such games most of the time. Also, the knowledge that there have been many games with much more single player time as well as re-playability for a comparable or lesser price now or in the past. The more those 10 hour games become popular, the more it's considered acceptable and even normal for games in general.
The problem compounds when a new generation plays such games and never realizes how games were in the past. I've already noticed it with PC gamers and that many use controllers now even for typically keyboard/mouse games like FPSs. Companies end up failing to user test for keyboard/mouse players and things like custom key bindings or keyboard/mouse UX get ignored. Probably the worst example I've seen recently was Sleeping Dogs on PC. No custom key bindings (except for keys you didn't care about changing). Things like exiting a vehicle were set to the right mouse button without a way to change. I ended up accidentally pressing it at least 40-50 times throughout the game and had to repeat at least a few missions.
Typically, these type of games are bought for the multiplayer aspect (which is why I assume the single player game is so short and limited). I'm not much for multiplayer gaming unless it's with friends and not random people. Co-op gaming can be especially fun if done right (Saints Row 3, Terraria, Borderlands, etc).
In the end though, it's all about preferences. You might like such games yourself (and many others), but not everyone does. I think such games fill a niche for those that like them, but I loathe seeing them become the majority of PC/Console games as they're not the type of game that usually interests me.
- incision 13y ago>"Mostly the price of the typical 10 hour single player AAA game tends to be $60 + additional DLCs or special preorder things making up go up to the $80+ range." As an adult, paying $6-8 per hour for "AAA" interactive entertainment isn't terribly expensive, it's quite cheap even.
- Semaphor 13y ago> Mostly the price of the typical 10 hour single player AAA game tends to be $60 + additional DLCs or special preorder things making up go up to the $80+ range. You pay for the graphics and the voice acting. If you can handle having more limited graphics and simpler/no voice acting, you will get games that are better in other aspects (balance, story, development, replayability) for way less.
- yareally 13y agoTrue and I agree, but those games aren't considered AAA (since the definition of AAA is based on money spent as the sole criteria). Plenty of games have been AAA, of above average quality, and longer than 10 hours in the past 4-5 years (though I don't rush through games and like to enjoy the little details). When they are, I gladly pay for them[1] (probably more than I will ever be able to play lol). As I get older, I find time is harder to come by so I maybe I'm just more picky about what games I'll buy and then invest time in than I was when I was a kid. Deus Ex: Human Revolution Borderlands 1 and 2 Saints Row 3 Far Cry 2 and 3 Bioshock 1 XCOM: Enemy Unknown Rage Fallout 3 Fallout New Vegas Tomb Raider Crysis 1 and 3 Sleeping Dogs (despite the keyboard issues) Portal 1 and 2 Elder Scrolls: Skyrim Dishonored Mirror's Edge Metro 2033 Hitman: Absolution Mass Effect Series Fable 3 [1] http://steamcommunity.com/profiles/76561198025283419/games/ http://steamcommunity.com/profiles/76561198025283419/games/
- Semaphor 13y agoWe have to agree to disagree here, I have a different view on many of those games ;)