5 ms·
Why don't compile Ruby using f.e. LLVM?
by izietto 13y ago
Why don't compile Ruby using f.e. LLVM?
- TylerE 13y agoBecause it's kinda pointless. The thing that makes Ruby (very) slow isn't the runtime (there might be at most a 1.5x - 2x speedup there), it's the language design. All that dynamism and runtime reflection is really a performance killer.
- gngeal 13y agoit's the language design. All that dynamism and runtime reflection is really a performance killer. So why are Lisp and Smalltalk, which are equally dynamic and reflective, even faster?
- greiskul 13y agoRuby does have support for callcc, which most lisps, specially the fast ones like Common Lisp, don't, since it is a pain to implement a fast one without implications in your whole language. Can't comment on smalltalk, since I never programmed in it.
- vidarh 13y agoBut nobody uses call/cc in Ruby in practice. The issue with Ruby performance is immature VM's/compilers. There are tons of performance killers in Ruby, but most of them can be "worked around" by making assumptions about the common case and "just" spend some cycles verifying when the assumptions are violated. E.g. 99.99% of the time, noone are stupid enough to redefine integer addition (because, besides the fact there aren't many good reasons to, all kinds of hell breaks loose if you do, for obvious reasons), so you can usually check the type tag on integers and inline the addition. The problem is that edge case. But the edge case can be detected when someone tries to redefine '+' and you'd still save massive amounts of time if you were to set a flag at that point and still inline the additions, just with a test and branch to a slow path if people does something stupid (or in the case of JIT's, "just" re-jit everything at that point - yes, then overriding '+' will be slow, but common code will be much faster).
- gngeal 13y agoRuby does have support for callcc, which most lisps, specially the fast ones like Common Lisp, don't, since it is a pain to implement a fast one without implications in your whole language. Gambit-C is one of the fastest Lisp implementations around, and it does have a full and performant implementations of call/cc. And I'm afraid that Common Lisp happens to be "fast by sccident" rather than "fast by design" - there's probably more extra speed to be gained by having a better implementable standard (which CL isn't, or at least not that much) than by omitting call/cc. (Also note that call/cc is sort of out of favour these days, delimited continuations is where it's at.)
- lispm 13y agoWell, actually speed was a design goal for Common Lisp. Thus the standard defines the semantics of a compiler, including a file compiler. The CL standard provides stuff like stack allocation, inlining, fast function calling, compiler macros, type system, type declarations, compiler strategy annotations, lots of primitive constructs (like GO in TAGBODY). Most real implementations add several more speed-relevant features. If you say that Common Lisp 'happens to be fast by accident', then this is completely misleading. 'fast' was a design goal and many implementors have done quite a lot to make demanding applications (like huge object-oriented CAD systems) to be fast.
- gngeal 13y agoWell, actually speed was a design goal for Common Lisp. It might have been one of the design goals, but it wasn't the ultimate design goal (which, I believe, was making a convergent compromise dialect to rule them all), otherwise certain parts of the language would have been most likely simpler. The things you mention are the good stuff. The problem is that there's also some bad stuff that hindered performance of CL on stock hardware until quality compilers were written. Yes, SBCL is quite fast. But you'd have a hard time trying to convince me that even modern implementations of Common Lisp represent some sort of performance optimum in the same way that, say, Stalin Scheme represents an optimum. Also, wouldn't TAGBODY/GO be replaceable in presence of proper tail recursion by structuring the "TAGBODY basic blocks" into mutually recursive function calls? The same argument could be applied to inlining: Yes, the Common Lisp standard mentions inlining. But did you notice how nowadays, that's more or less considered an implementation issue rather than a language issue? How JVMs are capable of inlining just fine without having to be hinted what to inline and what not to inline? Now I'd understand some of the hints, perhaps DYNAMIC-EXTENT makes somewhat more sense if the purpose is to say "It's my intent to create this value for a limited period of time, yell at me if I pass it out", but in general, from where I stand, a lot of the design decisions seem to make writing Common Lisp compilers actually more complicated to modern compiler writers.
- Fistandantilus 13y agoSmalltalk is many things, but I don't think it can be considered fast. As for CLISP, it has 50 years of performance optimzations behind it. CLISP programmers can actually mix compiled and interpreted code in the same program. Crazy.
- ef4 13y agoThe article isn't about performance difference, it's about ease of distribution.
- james_madison 13y agoRuby without dynamism runs a bit faster: http://rubyluwak.com/pages/benchmarks http://rubyluwak.com/pages/benchmarks
- vidarh 13y agoThat's interesting, but if you start type annotating the code, then you lose a large part of what makes Ruby attractive to a lot of people.
- james_madison 13y agopeople write annotations already anyway, in the comments or documentation: see the method signatures at http://ruby-doc.org/core-2.0/Object.html http://ruby-doc.org/core-2.0/Object.html
- vidarh 13y agoYes, take a look at those method signatures. They are imprecise and incomplete. And that is for MRI itself. Very few Ruby projects has documentation anywhere near what MRI does, whether separate or in the comments. But even if it did: Rubyists are far more likely to be tolerant about documenting type information in optional comments than including them in the code. I think there's room for experimenting with Ruby's typing, but I also think the most that project can hope to achieve would be extensions that could see some limited use in the odd little piece of performance critical code. It's best hope of success, actually, would be that JRuby and other alternative implementations grow more popular and make it harder for people to rely on C-extensions.
- vidarh 13y agoWTF.... I just looked a bit closer at this, and for starters the graphs are for startup times compared to JRuby, and isn labelled with any values. They say nothing about the performance of the actual code. Furthermore, it appears to be a commercial product, yet searching for it reveals only a handful of link to their own site, and hardly no mentions elsewhere and the examples/docs are pitiful at best. Looking quite shady to me.
- izietto 13y agoAs the Topaz guy said, the slowness is due to the abuse of hash table lookups, allocation and copying (HTLAC) https://speakerdeck.com/alex/why-python-ruby-and-javascript-are-slow https://speakerdeck.com/alex/why-python-ruby-and-javascript-... And the abuse of HTLAC patterns is due to the lack of non-HTLAC APIs; the syntax is trascurable
- vidarh 13y agoThe dynamism and runtime reflection can be a performance killer. It only is a performance killer in most cases because the Ruby runtimes are still extremely simple as dynamic language implementations go. Method dispatch in Ruby, for example, can for the typical case (where nobody redefines random methods on all your classes on a regular basis once initial startup has been done) be little more expensive than a C++ virtual member function dispatch, but this requires work to either cache (and invalidate) method lookups, or pre-building vtables (and waste a bit of memory as well as being prepared to propagate updates to them if methods are redefined) for known methods. Inlining of code is also possible, for example, but requires more work to add "guards" to protect against less common patterns that are still valid. 99% of Ruby is reasonably simple to optimise well. The problem is that the 1% can change the whole world for you and force you to either be able to selectively detect what changes are made or throw out all your optimisations), and so to get fast Ruby implementations will either need to ask for guarantees from the developer (pragma's to promise you'll never alter Fixnum, even in eval() blocks, or flags to by default freeze all standard classes, for example), or they'll need to start employing all the dirty tricks in the book. Thankfully, the Smalltalk, Lisp, Self and Javascript worlds, amongst others, have pioneered plenty of dirty tricks that'll do just fine (e.g. consider Polymorphic Inline Caches, pioneered in Self, I believe, that are now quite widely applied for dynamic languages) I think we'll eventually head towards a bit of both: Optional ways of making the job easier, such as promising not to much with things we normally don't muck with anyway, combined with new meta programming libraries to remove the reasons for a lot of the eval() usage, that will allow implementations to make much better judgements about what can actually change (instead of assuming all bets are off after an eval()), and a large number of dirty tricks (in the form of caches + heuristics + guards in various variations, to be able to take fast paths most of the time and "just" fall back to slow code for pathological cases).