3 ms·
Those are some good points. The point about mana screw is really important because it's a big turn off for players. Orbs has no mana flooding or mana screw, bec
by jrpt 13y ago
Those are some good points. The point about mana screw is really important because it's a big turn off for players. Orbs has no mana flooding or mana screw, because there's no dedicated resource card. Instead, once per turn, any card may be discarded for one energy of its color, and this energy regenerates each turn.
Being a digital CCG is a big advantage, actually. There's huge opportunity in the digital CCG market right now, and five years from now I think we'll say 2013 was the year that DCCGs started taking off. If not 2012, even: look at how well Rage of Bahamut did (technically a card battler, but still relevant). Rage of Bahamut is falling off the charts now, but I believe that if a digital CCG were balanced and had a pro community (for e-sports), it could be evergreen, where you come out with new sets regularly. Magic, for instance, is on its 20th year.
I think one macro reason DCCGs are taking off now is that virtual goods games are more acceptable to Western audiences. It used to be people didn't want to pay real money for virtual goods, whereas now it's pretty much expected in most games.