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I've spent several hours playing Candy Crush. Interesting enough, it wasn't until I read the coercive monetary strategy document that I recognized that it was
by ghshephard 13y ago
I've spent several hours playing Candy Crush. Interesting enough, it wasn't until I read the coercive monetary strategy document that I recognized that it was actually a cash-game masquerading as a skill game.
And, btw, I have no problem with InApp purchases properly done. Paper by FiftyThree (extra tools), Build-A-Lot (extra levels), and Pioneer Lands (Extra Levels + Extra Game Mechanics + Careful balancing) - are just three examples where this is done really, really well. I have 401 Apps purchased/downloaded, I've spent north of $2K on the AppStore, and I don't begrudge game developers (Indy or otherwise), making $200mm on their games - I just don't like to see them preying on vulnerable emotions to do so, or making money by resetting a "Just need 5 more moves" counter - that's just lame.