3 ms·
I've often wondered this myself, seeing as though when I was somewhat in the pirating scene the only game that ever even remotely resisted it was XIII (in hilar
by Batsu 17y ago
I've often wondered this myself, seeing as though when I was somewhat in the pirating scene the only game that ever even remotely resisted it was XIII (in hilarious ways, might I add). It always seemed like a waste of time and money that they would bother attempting to prevent it, as well as developing the protection itself. Also, the author of the article brings about a good point regarding the horrible DRM that Spore contained (limited number of installs):
"Publishers aren't stupid. They know that DRM doesn't work against piracy," he explains. "What they're trying to do is stop people from going to GameStop to buy $50 games for $35, none of which goes into the publishers' pockets. If DRM permits only a few installs, that minimizes the number of times a game can be resold."
In the end, the DRM is still about the money - or more specifically, who sees the money.