3 ms·
A lot of older games would map the numbers 2/4/6/8 as aliases for the arrow keys, so it'd work regardless of what position the numlock was in. Seems to have got
by mjn 13y ago
A lot of older games would map the numbers 2/4/6/8 as aliases for the arrow keys, so it'd work regardless of what position the numlock was in. Seems to have gotten less common.
- siddboots 13y agoQuake 1 did this, iirc. From what I remember, game studios around that time played around with different bindings, but generally stuck with keyboard only bindings by default, because mouse+keyboard was still considered an "advanced user" technique. For the most part, game makers adapted to how the users were playing (WASD) rather than setting a standard and expecting users to follow.