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WPF went that route by using vector graphics everywhere. It has the nice property that it scales fine, but often you can see small one-pixel jumps of elements,
by ygra 13y ago
WPF went that route by using vector graphics everywhere. It has the nice property that it scales fine, but often you can see small one-pixel jumps of elements, e.g. the thumb in a scrollbar or on sliders. This wouldn't matter at all on a 300-dpi screen but with 96 dpi it's visible and sometimes jarring.