4 ms·
It works well. It takes advantage of Portable Class Libraries (PCLs) in .NET which can target just about any platform including Xbox's. Basically all your UI l
by nbevans 13y ago
It works well. It takes advantage of Portable Class Libraries (PCLs) in .NET which can target just about any platform including Xbox's.
Basically all your UI logic sits within these PCLs. And the only stuff you have to write/design for each platform is the actual screen layouts. Then you just setup the data bindings back to your models.
It's a shame this is news to people on here. It seems like the real innovation that goes on in .NET and Mono land is largely ignored or just swept under the carpet by the hipster community.
The larger executables is because it has to embed the Mono VM, and some base class libraries. I've not really looked into performance versus Davlik; probably because I've not yet encountered any show-stopping performance issues.
- revetkn 13y agoHow do you write UI code to make apps look and feel correct across platforms? Does Xamarin already support the API changes in iOS 7?
- happy_dino 13y agohttp://blog.xamarin.com/introducing-ios-7-support/ http://blog.xamarin.com/introducing-ios-7-support/