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This is a little silly. My game engine dynamically invokes lambdas, and script files dynamically added to Actors at runtime with reflection, and such all the ti
by jimmaswell 13y ago
This is a little silly. My game engine dynamically invokes lambdas, and script files dynamically added to Actors at runtime with reflection, and such all the time, and it's well-documented and maintainable. I can't think of a reasonable way to implement this stuff that passes this grep test. Unity development fails it too I guess?