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>How does it compare to League of Legends? The biggest different between Dota 2 and LoL is pricing model. Dota 2 is free. Really free. You have access to 10
by KVFinn 13y ago
>How does it compare to League of Legends?
The biggest different between Dota 2 and LoL is pricing model.
Dota 2 is free. Really free. You have access to 100+ heroes from your first game and there isn't a single thing you can buy that has an effect on winning or losing a match. It's all skins, alternate announcers, and other stuff just for fun.
LoL is free... to play. There are a set of heroes that are free at any given time which is constantly rotating. You have to pay to unlock heroes permanently or can unlock them very slowly over time. You will never unlock everyone without paying money. There are additional other systems you have to level up, or can pay to level more quickly, that provide small bonuses to character attributes in game.
This effects more than the price.
For example in Dota 2 one of my favorite modes is "Reverse Draft" where each team picks the OTHER team's heroes. So you try and give your opponent the worst team you can think of. Something like this is impossible in LoL because every person only has access to a small set of heroes.
- deleted 13y ago[deleted]
- Heliosmaster 13y agoIt is feasible to unlock all the champions without paying money: the metagame evolves constantly and the pool of really viable champions is not nearly close to them all.
- addandsubtract 13y agoI don't agree that not owning all (or many) champions hinders your gameplay or skill cap. People have reached the top 10 with a single champion. Runes on the other hand, do allow for slight advantages during a game. They're also free (as in, you can't even buy them with real money), but once you've gathered an amount of in game currency (Influence Points), you have to choose between using those IP to buy runes or champions. So while everything that's able to give you an advantage in the game is free, those investing real money will have a wider range of champions and/or runes sooner.
- lrem 13y agoWell, this gives the false impression that you have to pay to be competitive in LoL. Which is far from true. The only thing that can be bought only with money are: skins, name changes and transfers between regions. The things that make you actually stronger (runes, levels) can't be bought directly with money. You can spend money to accelerate your's account XP progression (by a factor of two). But that's irrelevant for first account, as it's not the account that is the limiting factor - I'm pretty sure any very good player can make a level 1 account and beat me hands down using it, as I can beat with a level 1 account a person who just got max level with XP boost. After all, we talk about a game where you have over 100 champions with completely different skill sets, over 100 in-game items to buy, all creating a huge array of possible plays and counterplays... That at the same time requires split-second reflexes, maintaining map awareness and, the hardest part, good teamwork.
- aetimmes 13y agoNo, you don't have to pay to be competitive in LoL. But a lot of players don't want to be competitive, they just want to have all the options of the game available to them (which they never will unless they pay money).
- moon_princess 13y agonice apologia for riots nickel-and-dime pay to win strategy. you're not guaranteed to lose if you don't pay, you're just at a slight to major disadvantage ;)
- delluminatus 13y agoNobody is saying you can spend a lot of money and suddenly be able to beat a "very good player." Instead, you can spend money and gain a competitive advantage. Actually my main problem with LoL is that you have to spend money to access champions. In DotA I'm used to having access to a huge complement of heroes, and a common strategy is choosing heroes specifically because they are powerful against the enemy team (counter-picking). In LoL it's a lot harder since you only have like 20 (or fewer?) heroes available. Paying for champions is paying for additional content -- content that's free in DotA 2.