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Well, they are descendants of RTS games in that they retain many mechanics and conventions of the genre. IMO, that's really what makes DOTA/clones uninterestin
by neona 13y ago
Well, they are descendants of RTS games in that they retain many mechanics and conventions of the genre.
IMO, that's really what makes DOTA/clones uninteresting to me - an interesting and strategic action game saddled with a non-relevant RTS interface.
- qznc 13y agoI wonder if there are any FPS-adaptions of MOBA/ARTS/DOTA? Maybe a Call of Duty/Left for Dead/Quake mod?
- JackdawX 13y agoLook up 'Monday Night Combat'. Devs like to experiment by mixing and matching genres, so in my experience things like this often exist somewhere. It was a pretty average game, but the idea is sound.
- dubcanada 13y agohttp://www.savagexr.com http://www.savagexr.com It's a RTSS Real Time Strategy Shooter sort of thing. It's an FPS game that is sort of like a strategy. Not really any of those, but sort of close.
- qznc 13y agoIf the bots would not crash constantly, it might do for me. I would like some more strategy for the commander and a game mode which works for few players in a LAN.
- Ygg2 13y agoTo answer your child post. There is SMITE a third person MOBA. First person MOBA wouldn't work as well because you couldn't see your character do the cool move. https://account.hirezstudios.com/smitegame/ https://account.hirezstudios.com/smitegame/