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> You could make a super-simple DOTA-like game with only one hero to choose from and super-simple combat mechanics and you'd still see all the cultural and mech
by psykotic 13y ago
> You could make a super-simple DOTA-like game with only one hero to choose from and super-simple combat mechanics and you'd still see all the cultural and mechanical problems you see in modern DOTAlikes. You'd still have players screaming at the newbie who's accidentally feeding. You'd still have players hurling verbal abuse at each other while they get pointlessly pummeled because the game is functionally over but doesn't have the dignity to end even though the leveling has made it completley moribund.
Games like that already exist and they don't capture any of the aspects of Dota I find compelling. The new Infinite Crisis game is essentially the Dominion game mode from League of Legends with DC superheroes and villains. There was another game like that announced recently for iOS with the slogan "No farming, just fighting." Those games all sound terrible to me. They're tailor-made for the attention-deficient iPhone gaming generation. Can the rest of us have a few games to play?
Quake was a great game but it's strategically and tactically shallow. Dota is an intrinsically team-based game with the tactical and strategical depth of a game like Starcraft. Arguably it surpasses Starcraft's depth in some areas owing to the many 5v5 match-ups you can generate from a pool of over 100 heroes. I disagree with nearly every adulteration Riot made in designing League of Legends, but even they realize that you cannot alter these features without making a different kind of game entirely.
Not every game has to be like chess where the rule set can be learned in five minutes.