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In terms of gameplay, many regard the original DotA game as more hard-core compared to League of Legends. Champions in DotA generally have higher burst capabili
by wsc981 13y ago
In terms of gameplay, many regard the original DotA game as more hard-core compared to League of Legends. Champions in DotA generally have higher burst capabilities, which can punish mistakes harder. There's also the concept of denying minions, which add another element of micro-management to the game.
League of Legends on the other hand add a bit of depth to the genre by giving customisation options to champions outside of the main game (runes, masteries, summoner spell). The learning curve should be smoother, as people need to reach level 30 on their "summoner" (account) before they can enter ranked games. They also need to "buy" at least 16 champions on order to participate in ranked games. This will force the player to learn a bit of the game before entering the competitive scene.
Currently League of Legends is definitely the most competitive MOBA (Multiplayer Online Battle Arena) game around and Riot invests heavily in keeping it that way.
- Pxtl 13y agoMOBA gets my award for worst initialism ever. It's hopelessly meaningless, as it describes everything from WoW to PBEM Chess.
- jere 13y agoAgreed. According to wikipedia, it is also known as "action real-time strategy (ARTS)." That's marginally better, but I'd guess that'll never catch on.
- Pxtl 13y agoThe ARTS name predates the MOBA name iirc, but the ARTS term was unpopular because it's plainly obvious that they aren't RTS games and they were only called that because they fell out of the modding tools for Blizzard's RTS games. Ironically the existing genre they resemble most is ARPGs since they're basically ARPG gameplay and progression mechanics in a team vs team setting, but people get grumpy when you bolt the term "RPG" onto something with no plot to speak of.
- neona 13y agoWell, they are descendants of RTS games in that they retain many mechanics and conventions of the genre. IMO, that's really what makes DOTA/clones uninteresting to me - an interesting and strategic action game saddled with a non-relevant RTS interface.
- qznc 13y agoI wonder if there are any FPS-adaptions of MOBA/ARTS/DOTA? Maybe a Call of Duty/Left for Dead/Quake mod?
- JackdawX 13y agoLook up 'Monday Night Combat'. Devs like to experiment by mixing and matching genres, so in my experience things like this often exist somewhere. It was a pretty average game, but the idea is sound.
- dubcanada 13y agohttp://www.savagexr.com http://www.savagexr.com It's a RTSS Real Time Strategy Shooter sort of thing. It's an FPS game that is sort of like a strategy. Not really any of those, but sort of close.
- qznc 13y agoIf the bots would not crash constantly, it might do for me. I would like some more strategy for the commander and a game mode which works for few players in a LAN.
- Ygg2 13y agoTo answer your child post. There is SMITE a third person MOBA. First person MOBA wouldn't work as well because you couldn't see your character do the cool move. https://account.hirezstudios.com/smitegame/ https://account.hirezstudios.com/smitegame/
- keypusher 13y agoI've been trying to think of a better name, the best I have so far is TTD - Team Tower Defense. If you have a better idea I would love to hear it.
- aardshark 13y agoTower Defense is already a genre, where you build towers to prevent enemies from reaching a goal, so unfortunately this name won't work.
- keypusher 13y agoI would argue that Dota is just tower defense which predates the common form of tower defense made popular on mobile phones. There are towers, creeps follow established patterns, and the creeps attempt to destroy those towers. That's tower defense.
- epsylon 13y agoI find it quite adequate : there's a lot of similarity between a DotA match and a WoW (or any MMO) arena match.
- Ygg2 13y agoIMO, only initialism worst than MOBA is ARTS.