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That makes more sense than my initial understanding of what you were saying. I would still argue that Valve, as a company, should not have strung her project al
by srdev 13y ago
That makes more sense than my initial understanding of what you were saying. I would still argue that Valve, as a company, should not have strung her project along if they were not really interested in committing to AR. The problem I see here is that they brought on people to do hardware projects, and then resisted making any compromises that might be required to see the project to completion. Its easy to understand why said employees would be bitter in such a case, and I would say that there should have been some more introspection on whether they were really committed to the project or not. The one-sided story we're getting indicates that the introspection never occurred and it was brushed off as the employee's problem when it really was Valve's.
Edit: That being said, the resolution of the situation was impressive. I think that Gabe handing over the rights to the work she did was a class act, so I definitely don't want to make it seem like Valve is a bad place. Rather, my argument is that this is a potential downside, and it'd be warranted to keep the pitfalls involved with this kind of culture in-mind.