4 ms·
I experimented with a pay-what-you-want model for a language learning game, and it was always hugely motivating to see players choose to pay 4.99 instead of 0.9
by rafd 13y ago
I experimented with a pay-what-you-want model for a language learning game, and it was always hugely motivating to see players choose to pay 4.99 instead of 0.99. Financially, half of our income has come from players paying more than they need.
On behalf of non-coercive indie game devs, thank you!