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Odin.js - Node.js Game Engine
My summer project
- RyanZAG 13y agoWhere does the Node part come into this? It looks like client side javascript game engine to me?
- martin-adams 13y agoA brief look at the code seems to suggest the game engine is running on the server and the client is simply a renderer, must like how multiplayer games work. I could be wrong though.
- lonewolfgames 13y agosince i dont wont to pay for a server you will have to download the code and set it up locally, the demos are just test with the physics engine ive been trying to write
- MWil 13y agoNone of the examples are working for me, sorry. FF 23.0.
- lonewolfgames 13y agoive only tested in chrome and im using the webgl renderer on the examples, ill need to write a fallback to the canvas renderer
- hdra 13y agoWeird. It works on mine. FF22 on Linux, although rather slow.
- progx 13y agoLook great, i hope you extend the webpage with a detailed documentation... step by step. There are many engines, but the success depend on how easy it can be used and how good the docs are. Thats the part moste developer dont like to do ;-)
- fhars 13y agoIs it for quantum mechanical games, or why are there objects tunneling out of the "lots of objects" container all the time?
- archangel_one 13y agoCollision detection is a bit ropey, I guess. Some of them don't escape but start bouncing back and forth. Also, the whole lot should reach equilibrium before long, but it doesn't seem to. It all seems a bit overly bouncy - kind of like Angry Birds physics, but turned up to 11.
- kevinsimper 13y agoI know it is boring to write documentation, but sometimes I wish authers would write just 2 lines, what is actually is they have made. It would make it way easier to understand, and thereby be exited about it! :-)
- dlsym 13y agoSlightly OT: Can someone explain to me, why in every physics simulation demo everything seems to be moving in slowmotion? (This demo is not an exception.) Just wondering...
- babuskov 13y agoInteresting idea. Could be useful for some turn based games. Demos are cool. However, if developers really want people to pay attention, writing some docs is a must. I'm currently developing a 2D HTML5 Canvas strategy game using EaselJS, and I can't count how many times I visited their online docs. Probably 50+ times. Look at the level of detail: http://www.createjs.com/Docs/EaselJS/modules/EaselJS.html http://www.createjs.com/Docs/EaselJS/modules/EaselJS.html And I would call this bare minimum you need to get your library to be used by someone else. I still had to Google and ask the developers some specific stuff, but it's enough to get you going.