3 ms·
Thank you for playing! We made it for a Ludum Dare contest http://www.ludumdare.com/compo/ludum-dare-23/?action=preview&uid=10313 http://www.ludumdare.com/comp
by willvarfar 13y ago
Thank you for playing!
We made it for a Ludum Dare contest http://www.ludumdare.com/compo/ludum-dare-23/?action=preview&uid=10313 http://www.ludumdare.com/compo/ludum-dare-23/?action=preview... which has a 72 hour deadline and we simply didn't have time to finish it, basically. So theres lots of started plot twists which don't get used or go anywhere, e.g. we added the NPCs but didn't get a working conversation system in there.
There are plenty of surprising problems in making this game; here's a write-up: http://williamedwardscoder.tumblr.com/post/21865366869/how-to-make-a-text-adventure http://williamedwardscoder.tumblr.com/post/21865366869/how-t...
Thx again for playing! You might like some of our other LD entries: http://www.ludumdare.com/compo/author/william_edwards/ http://www.ludumdare.com/compo/author/william_edwards/
- Jd 13y agoVery cool, thanks for your response. Btw, do you know any other online sources for good minimalist games (text adventures or otherwise) ? I'm trying to use some as a way to teach programming.
- willvarfar 13y agoplaying them or programming them? These days text adventures are called "interactive fiction" and if you google that, suddenly you find a lot of stuff, including http://www.theescapist.com/ http://www.theescapist.com/ But programming games? GameMaker might be a good bet.