4 ms·
Personally I've always thought that it was number of details rather than pixels which counts - in that sense a 320p game where every pixel is hand-drawn with de
by Shish2k 13y ago
Personally I've always thought that it was number of details rather than pixels which counts - in that sense a 320p game where every pixel is hand-drawn with deliberate care would beat a modern game where all 1080 pixels are full of the same "generic explosive barrel" model copy/pasted 50 times :P
In my retroactively ideal world, Square would have had had the foresight to render FFVII at 1080p and downscale at runtime for the playstation - then even today, 15 years later, we could load the game up in an emulator and unlock enough detail to max out a modern HD display.