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Modern hardware does not need texture atlases as it can use a different texture for every pixel. Texture atlas is a workaround for the API that only allows one
by pandaman 13y ago
Modern hardware does not need texture atlases as it can use a different texture for every pixel. Texture atlas is a workaround for the API that only allows one set of textures per primitive and imposes a huge overhead on each primitive at the same time (e.g. OpenGL, DirectX).