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In C&C Tiberian Sun the voxel models were stored - and drawn - from a RLE sparse array. And we used the same data-structures in the modder voxel editors. So i
by willvarfar 13y ago
In C&C Tiberian Sun the voxel models were stored - and drawn - from a RLE sparse array.
And we used the same data-structures in the modder voxel editors.
So its not really an 'open question' as the article says, more just an obvious step.
- pavlov 13y agoFor anyone looking for an advanced sparse voxel data structure, there's OpenVDB developed by DreamWorks Animation: http://www.openvdb.org/ http://www.openvdb.org/ It's developed for film applications which naturally have a different set of requirements than realtime game engines. But as PC performance grows, the solutions developed for film rendering will become more directly adaptable for games.