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I too had a bit of a jaw-drop moment after I discovered the space ship and reset the game. I saw each bit of story in the more menacing light you suggest with y
by clarkmoody 13y ago
I too had a bit of a jaw-drop moment after I discovered the space ship and reset the game. I saw each bit of story in the more menacing light you suggest with your last-paragraph questions.
Bravo on the entire game's concept and execution. I'm excited to see what develops from this open-source phase.
- saraid216 13y ago> I'm excited to see what develops from this open-source phase. I don't think he was a plan; in his blog comments, I was the only one who suggested that he put it on Github and I have no intention of making any contributions. If anyone else is moved to, there are a few ideas: 1) the obvious: bug fixes, UX improvements, clearer text. 2) modding. He's got enough there to be used as an engine for a similar kind of game.
- Jd 13y agoModding would be fun, could even be refactored as a "minimalist game framework." No particular mods come to mind ATM though. Any ideas?
- PavlovsCat 13y agoAdding more locations on the map, procedurally generated minimazes for caves and cities, and either throwing more things/requirements/distance between village and space ship, or even crashing with that spaceship on another planet and exploring that.. until you find another spaceship, and so on :D
- Jd 13y agoMaybe you could have live competition between villages on other worlds? For example, if you and I start at the same time, we can each see the number of villagers of the other person and houses, etc. built so far.
- Someone 13y agoWhy on other worlds? You could start on the same world and get Civiliazation. Also, I think there should be some fog of war in a multi-user version.
- qznc 13y agoI had prefered to build up the civilisation more. Rebuilding the ruins. Growing my village into a city.
- myndzi 13y agoI remember an experimental game from years ago that was essentially a dungeon crawler without the er, crawling part. That is, there was no 'space', similar to the beginning phase of this game. It was actually quite fun, and seems like it could impart some ideas for expansion in this game. (Found link: http://www.ludomancy.com/blog/2007/01/12/an-rpg-without-space-hunter-rpg/ http://www.ludomancy.com/blog/2007/01/12/an-rpg-without-spac...)