4 ms·
Okay, so I finally get to see what baited traps do: they double the output of the trap. And I finally get to see what traps drop! So now, I can label the trap
by Dove 13y ago
Okay, so I finally get to see what baited traps do: they double the output of the trap. And I finally get to see what traps drop!
So now, I can label the trapper (assuming I have 9 traps and check them regularly (trapper can't make bait for 10)):
Income/10 sec:
Fur: 0.5
Meat: 0.25
Scales: 0.1
Teeth: 0.05
Cloth: 0.065
Charm: 0.005
Which is surprisingly competitive with the hunter. I think I'd rather have the hunter once I have my charm and better sources of teeth, scales, and cloth.
- deleted 13y ago[deleted]
- Jd 13y agoWhat better sources of teeth and scales are you referring to? Harvesting them from wandering beasts seems extraordinarily tedious and time-consuming. Converting to them from fur requires an incredible amount of fur.
- Dove 13y agoI meant manually hunting. I usually wind up with more teeth and scales than I can use without particularly seeking them out. Though I guess I don't buy things with them a lot. The one time I did buy alien alloy from the store, I didn't have too much trouble farming 750 scales from big lizards, though. I could bring in 30 or 40 scales per trip. I didn't time myself, but the trips themselves couldn't have been more than a minute or so in duration. It was definitely tedious, but not totally unreasonable. Traps are a poor source by comparison -- 20x to 40x less efficient per time spent. Admittedly, they're passive. Sort of.
- Jd 13y ago2 minutes per trip. 35 scales per trip. 700 scales needed. That works out to 40 minutes per Alien Alloy. I guess it depends on what you consider unreasonable. I don't usually play games w/ a large amount of grinding.