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> but haven't had the guts to invest the time into it given its steep learning curve And by steep, you mean vertical.
by _pmf_ 13y ago
> but haven't had the guts to invest the time into it given its steep learning curve
And by steep, you mean vertical.
- qznc 13y agoActually, flat. A learning curve usually is time on x-axis and knowledge-percentage on y-axis. If knowledge-percentage only slowly increases the curve is flat. A nearly vertical curve means you learn fast. This is a little bit like educating people about kerning [0]. For another example, a "quantum leap" is basically the smallest possible leap you can do. [0] http://xkcd.com/1015/ http://xkcd.com/1015/
- samstave 13y agoOr if by vertical he means running face first into a wall... Upvotes for both though...
- otikik 13y agoIt's a wall with electrified spikes on top. And armed guards instructed to shoot on sight. And rabid dogs. And behind the wall there are other walls. I tried to start the game 5 times. The first 3 I could not even start a game. The 4th one I followed a tutorial and was able to start, and nothing else. The fifth time, I found Captnduck's excellent video tutorials ( http://www.youtube.com/watch?v=koZUS2h-Yzc http://www.youtube.com/watch?v=koZUS2h-Yzc ), and I was finally able to break into the game. Then they added a whole layer of complexity to the military (with a lot of new UI quirks) and I just stopped playing.
- epaga 13y agoI always assumed the "learning curve" is the curve required to make progress in the game, i.e. the x-axis is "progress in the game" and the y-axis is "knowledge-percentage".
- prawks 13y agoMost learning curves I've seen actually imply the reverse, with time on the y-axis and knowledge on the x-axis. In that case, a learning curve is a sort of visual hill with a steepness indicating difficulty of progression.