2 ms·
Are you sure you are checking the right code? https://dl.dropboxusercontent.com/u/26786471/img/luic-cubes.jpg https://dl.dropboxusercontent.com/u/26786471/img/
by bd 13y ago
Are you sure you are checking the right code?
https://dl.dropboxusercontent.com/u/26786471/img/luic-cubes.jpg https://dl.dropboxusercontent.com/u/26786471/img/luic-cubes....
https://github.com/luic/WebGL-Performance-Benchmark/blob/master/benchmark/cubes.html#L138 https://github.com/luic/WebGL-Performance-Benchmark/blob/mas...
Also it gets rendering artefacts of 2d canvas renderer, console log confirms it runs CanvasRenderer and performance numbers are not consistent with WebGLRenderer (should be in order of 5,000-7,000 thousands of cubes at 60 fps).
Disclaimer: I did write most of WebGLRenderer's code.
- simonster 13y agoOops, I was looking at the fill rate benchmark, but I see that the cubes benchmark does in fact use the CanvasRenderer, and this is the benchmark Tom's Hardware reports to have used. Sorry for the noise.