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What is wrong with designing in Photoshop? I use PSD's as sort of a visual playground to experiment with new styles and prototypes of website assets (buttons/na
by rfnslyr 13y ago
What is wrong with designing in Photoshop? I use PSD's as sort of a visual playground to experiment with new styles and prototypes of website assets (buttons/navbars/other reusable assets).
Getting real sick of the anti designers, simply because they can't design. Tired of all the new super easy flat UI's, and bootstraps. Put as much work into your design as you do the rest of your product.
I can't stand designing on the fly. A wireframe is fine, sure, but I prefer to lay things out at a basic level in Photoshop purely for dimensions. I know exactly where things are supposed to go, how spaced apart they are, etc. Then when I code it, I know whether I'm doing it right or wrong rather than fiddling with values to and fro and constantly judging whether X or Y is off.
Design assets.
Layout wireframe.
Code wireframe.
Import assets.
- ThomPete 13y agoI can design, but I have to say that I do not believe the future belongs to PhotoShop. I think you illustrate one of the problems with the "PSD" approach. You seem to think about design in this medium as a composition. But IMHO it's only a composition the same way a game is a composition. I.e. always in flux. And it's a mistake to claim that just because people do flat ui they don't put enough time into the design.
- rfnslyr 13y agoI only mention flat UI and bootstrap because 90% of these 'startups' I see are god awful poorly laid out defaults. I miss actual design on the web, something fitting to whatever theme or persona the website hopes to engage the user in.
- ThomPete 13y agoA business is very rarely build on design the way you and I probably think about good design. I appreciate pixel-pushing as much as anyone else, but I also have been in the design world long enough to see that for most startups it isn't and shouldn't be their first priority. Especially since most of them are going out of business in less than a year. I always try to look at refined design as a way to optimize a product. Of course some basics are needed, but that's why we have design patterns.
- rfnslyr 13y agoI like to treat all aspects of launching a product with equal perfectionism. I don't believe one aspect of launch should be shunned. Yes they may go down in a year, but working on a pristine design doesn't take that much time and makes it that much better. Of course it isn't high up on priority, but it is a task that should be taken seriously and completed eventually. Right now, it's usually an after thought which to me looks like neglect.
- ThomPete 13y agoThat's fine if you have an infinite amount of money. To almost everyone else, priority is the norm.
- deleted 13y ago[deleted]
- ThomPete 13y agoYou mean like google build their business on their beautiful design? Microsoft? IBM? Talk about not wanting to understand what is being said.
- deleted 13y ago[deleted]
- ThomPete 13y agoSorry but if there is one thing I have learned it is to not let the purpose of something dictate what I use to solve a customers problem. PhotoShop is just fine for a lot of things including web-design and app-design. To somehow think that you are doing something wrong if you successfully use a tool to solve something it was not intended to do... well I don't even know what to say to such a claim. Try and run a design business that way and see how long you last.
- njharman 13y agoPSD and doing (visual) design upfront is analogous to bloated (not code, probably outdated by time it is done, disjoint to actual app/needs, not quick to change/adapt, etc.) specification and (non-visual) design upfront that is largely viewed (for many types of software development) to be a complete fail. [Edit: but if it works for you, great]