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We should all try - when times get tough - to lose hope, admit loss, and give up a little faster than this.
by Eliezer 18y ago
We should all try - when times get tough - to lose hope, admit loss, and give up a little faster than this.
- Tichy 18y agoI don't know - they could have started over and succeed several times in that timespan. The problem must be something other than not giving up.
- scott_s 18y agoThey did start over, at least twice. I think the first implementation was with the Quake 2 engine, but once it became obvious that was too dated, they moved to a version of the Unreal engine.
- jm4 18y agoThey were working on a lot of other things besides DNF so it spent most of that time on the shelf. It's not like they had a team working on this thing for 9 years straight. The real push to get the game released didn't start until relatively recently-- I think only in the past couple years. DNF is actually a playable game. In fact, I know someone who played it and thought it was great. As far as I'm aware most of the remaining work was creating level maps and polish. 3d Realms didn't shut down because of this game. It's just one game in their portfolio, albeit one of the more recognizalbe ones.
- huhtenberg 18y agoTheir brand alone costs good few millions. There's also an accumulated goodwill, naturally acquired (mostly positive) hype and lots of curiosity surrounding the title. "Giving up" here just doesn't make any business sense. In other words - "we should all try" consider the circumstances when deciding to lose hope, admit loss, etc. YMMV.