4 ms·
Note that in real life you almost never strafe. Just look at any footage ( or a movie ) of soldiers/police. No strafing. Games made us believe that we need it.
by deletes 13y ago
Note that in real life you almost never strafe. Just look at any footage ( or a movie ) of soldiers/police. No strafing. Games made us believe that we need it.
- nknighthb 13y agoTrue, it's really the fact that aim/view and walking direction are tied together in a typical game that puts so much emphasis on strafing. Any 'Mech with torso twist is closer to what we'd see with this device.
- Tuna-Fish 13y agoUntrue. If wearing a vest, taking a corner involves side-stepping, and in any urban combat situation you'll spend a very high proportion of your time doing that. Source: Urban combat training, FDF.
- deletes 13y agoOf course in reality you move in every direction, even perpendicular to your direction.( Omni supports side_stepping.) I define strafing ( in games ) as running sideways at the same speed as running forward ( as in most shooters ) , which is not done in real life.
- Retric 13y agoExcept real life uses partial strafing all the time. You don't run in the same direction your head, shoulders, or gun is pointing and people can dodge or rapidly change directions. Which is why strafing feels more natural than being forced to turn all the time.
- TheCraiggers 13y ago>Note that in real life you almost never strafe. That's fine and good. But in games, I strafe all the damn time. If you're playing some kind of FPS game and you aren't strafing you're going to get your ass beat thoroughly. I also strafe all the time in games that have spiral staircases. Much faster that way.