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> I've often thought, in League of Legends, that I'd pay $100 for access to a special queue which matched me up with other people who had paid $100 to access it
by spindritf 13y ago
> I've often thought, in League of Legends, that I'd pay $100 for access to a special queue which matched me up with other people who had paid $100 to access it.
Do you even need a fee? I used to play Counter-Strike a lot and there was always a wide variety of servers. From "free for all" (FFA) and anything goes to private ones that required registration and had staff strictly policing skill, teamplay, language, microphone noises...
Then there were "gathers." Like pick-up games in soccer or basketball but organized via IRC. People who were annoying just wouldn't get picked.
All of that was free for the participants. Servers, channels, websites were all provided by the players themselves.
I don't really play computer games any more but is this not an option for modern games and systems? Another regression like Usenet?
- UberMouse 13y agoLeague of Legends uses a matchmaking system. You queue for a match and it automatically finds an available game for you to play. I think all the MOBA genre games use a queuing system.