4 ms·
In case anyone wants to accelerate the game slightly, but still play it as intended, set this in the Chrome console. window.Engine._incomeTimeout = setTimeout(
by pdknsk 13y ago
In case anyone wants to accelerate the game slightly, but still play it as intended, set this in the Chrome console.
window.Engine._incomeTimeout = setTimeout(Engine.collectIncome, 500) // default 1000
IMO it's not a cheat, because it just shortens somewhat tedious waiting early in the game, but doesn't alter it otherwise.
- anigbrowl 13y agoI think that would make it a bit unmanageable in the later stages, though.
- pdknsk 13y agoWell you can easily switch back to default! Another tip for fighting: equip different weapons. I had only equipped the best weapon, as is customary in games, not knowing you can attack with all equipped weapons at once basically (each weapon has a separate timer). This makes a huge difference.
- darkarmani 13y agoSwitching back didn't seem to work for me. The game is super fast for me now.
- saraid216 13y agoRefreshing the page will clear any console shenanigans you've added (unless you changed state).
- jborden13 13y agoI ran this in console. just to automate gathering wood and trap checking, since forgetting to switch between panels is easy to do: function pushButtons(){if(!$("#gatherButton,#trapsButton").hasClass('disabled')){$("#gatherButton,#trapsButton").trigger('click');}}setInterval(pushButtons, 1000);
- cheapsteak 13y ago$('#roomPanel').width(350); See inside and outside at the same time
- Hario 13y agoHere's a way to check traps, gather wood, and stoke the fire separately: var stoke = function(){if(!$('#stokeButton').hasClass('disabled')){$('#stokeButton').trigger('click')}} var check = function(){if(!$("#trapsButton").hasClass('disabled')){$("#trapsButton").trigger('click')}} var gather = function(){if(!$("#gatherButton").hasClass('disabled')){$("#gatherButton").trigger('click')}} g = setInterval(gather, 1000) c = setInterval(check, 1000) s = setInterval(stoke, 60000)
- libria 13y agoHere's a way to get the ship, max out the hull, launch and win: Ship.init();State.ship = {hull:10000, thrusters:10000};Ship.liftOff(); Dodging optional.
- harrisonpowers 13y agoWas getting undefined errors with that.. This works: function pushGather(){if(!$("#gatherButton").hasClass('disabled')){$("#gatherButton").trigger('click');}}setInterval(pushGather, 1000); function pushCheck(){if(!$("#trapsButton").hasClass('disabled')){$("#trapsButton").trigger('click');}}setInterval(pushCheck, 1000); function pushStoke(){if(!$("#stokeButton").hasClass('disabled')){$("#stokeButton").trigger('click');}}setInterval(pushStoke, 60000);
- deleted 13y ago[deleted]
- darkarmani 13y agoI just realized what this really does. It just sets up a second callback to Engine.collectIncome. So when you go to set it "back", you end up with 3 income collecting loops. If you try to set it "back" multiple times you end up with more income loops.