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The style of a minimalist interface that starts sprouting things, somewhat ASCII-game-ish yet also rather dynamic, reminds me a bit of Candy Box: http://candies
by mjn 13y ago
The style of a minimalist interface that starts sprouting things, somewhat ASCII-game-ish yet also rather dynamic, reminds me a bit of Candy Box: http://candies.aniwey.net/ http://candies.aniwey.net/ . It's an interesting UI and 'reveal' style for a game, and glad to see another one using it. Feels somewhat refreshing.
edit: Ah ok, if you view-source it mentions Candy Box as an inspiration.
- mambodog 13y agoTo anyone else trying Candy Box, a few hints to get started: - Wait until you have 60 candies (new options appear) - Click the cowboy hat 4 times - Buy the wooden sword
- shardling 13y agoAnd Frog Fractions is worth checking out if you like Candy Box.
- endgame 13y agoFrog Fractions is worth checking out, full stop.
- StavrosK 13y agoJesus, this is amazing.
- MrBra 13y agohow does it even relate to Frog Fraction ?
- jmilloy 13y agoI don't get it. I liked A Dark Room and Candy Box, but hated Frog Fractions, which is completely unrelated.
- shardling 13y agoThey're related in the sense that the type of gameplay changes and unfolds as you progress. Frog Fractions is much more linear, I suppose. You move from one game type to the next, instead of having multiple in parallel.
- aghull 13y agoIsn't this a lot closer to dwarf fortress?