3 ms·
What would be a good control for this then?
by yelnatz 13y ago
What would be a good control for this then?
- enko 13y agoDev budget? Marketing budget? Purchases by people who don't ever play demos? Purchases in areas the demo wasn't available? Analysis of whether studios always do demos, or only for certain games? Weighting by external review scores? Any number of things you could take into account.