4 ms·
I think it's very simple, you should probably simply charge more. See http://www.kalzumeus.com/2013/04/24/marketing-for-people-who-would-rather-be-building-stuf
by CitizenKane 13y ago
I think it's very simple, you should probably simply charge more. See http://www.kalzumeus.com/2013/04/24/marketing-for-people-who-would-rather-be-building-stuff/ http://www.kalzumeus.com/2013/04/24/marketing-for-people-who... under "The Most Important Pricing Advice Ever: Charge. More."
- dylangs1030 13y agoIt's never going to be simple because the market isn't an ideally functioning organism. 'patio11 makes great points, but his advice is mostly actionable for desktop software and web applications, which are a completely different beast than mobile apps. Mobile applications won't sell at high prices unless they have a real core competency that solves a real need that doesn't exist yet - indie games and to-do list apps have little hope of achieving that kind of benefit. Aside from that, there is such a low barrier to entry that they need that kind of incredible edge over the competition to survive at high prices. Take a look at the high-priced apps and you'll notice a trend - they're typically not games/entertainment/weather/"fun" apps. They're real tools that can be used in production or they're productivity suites.