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Inside the PlayStation 4 With Mark Cerny
- drawkbox 13y agoGreat overview of simplifying development with standards focus (x86, unified memory, less tech hurdles to focus on gameplay over tech). Ultimately this will decrease development costs to focus that time on making better games. >> That situation led directly to the PS4's design philosophy: "The hope with PlayStation 4 was to have a powerful architecture, but also an architecture that would be a very familiar architecture in many ways." In fact, this is something Cerny returned to again and again during the conversation. "We want to make sure that the hardware is easy to use. And so having the familiar CPU and the familiar GPU definitely makes it easier to use," he said. Later, when asked about whether Sony considers the fact that many third party developers will also have to create versions of their games for the next Xbox, his response was, "when I say that our goal is not to create puzzles that the developers have to solve, that is how we do well in a multi-platform world."
- drawkbox 13y agoCerny approached the design of the PlayStation 4 with one important mandate above all else: "The biggest thing is we didn't want the hardware to be a puzzle that programmers would be needing to solve in order to make quality titles."