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> using Xcode is a far superior experience to RubyMotion and any editor. XCode is not ideal for people accustomed to, say, vim. I love the static code analysi
by adriand 13y ago
> using Xcode is a far superior experience to RubyMotion and any editor.
XCode is not ideal for people accustomed to, say, vim. I love the static code analysis and the autocomplete and storyboards are pretty cool too. But having to edit text like a normal human instead of using vim sucks and the split pane handling is garbage. I would rather do all my dev in vim.
- sjtgraham 13y agoDid you know you can have Vim keybindings in Xcode?
- krichman 13y agoThe XVim plugin? That's hardly a complete implementation.
- weaksauce 13y agoxvim is super alpha... the visual studio guys just released a vim plugin for xcode too... I haven't used the xcode one yet but if it's as good as the visual studio one it should be very good. (I have contributed to xvim and I have purchased the visual studio plugin)
- krichman 13y agoI might have to look into this visual studio plugin, thanks.
- mharju 13y agoAs it happens, ViEmu has just launched their product on XCode as well. From the couple of days in use, I'm quite pleased with it in comparison with Vicious that I used before that. http://www.viemu.com/download-xcode.html http://www.viemu.com/download-xcode.html
- adriand 13y agoThanks for the tip, I'll check it out!
- bricestacey 13y agoXcode has command line tools. You don't have to use the GUI exclusively. Also I know at least one developer that uses vim for editing but uses Xcode for building. It's probably in your best interest to use some combination (e.g. Xcode for configuring your build settings)